13 total
| Started | Title · Category | Duration | Avg | Peak | Δ followers |
|---|---|---|---|---|---|
May 16, 2603:56 AM | Day 3 of building the first attempt of the game's UI Chess | 2h 25m | 4 | 4 | 0 |
May 13, 2603:42 AM | Low energy night. Chess → StarCraft 2. Come chill. Chess | 39m | 2 | 2 | 0 |
May 11, 2602:32 AM | Built stuff all week. Tonight I just play. | Chess / StarCraft 2 / Diablo 4 Chess | 2h 42m | 3 | 3 | 0 |
May 7, 2603:14 AM | day 8 using AI agents to help design & animate first video game - game concept design > ue5 Game Development | 2h 32m | 2 | 2 | 0 |
May 6, 2605:13 AM | day 7 using AI agents to help design & animate first video game - game concept design > ue5 Game Development | 3h 16m | 3 | 4 | 0 |
May 4, 2601:13 AM | day 6 using AI agents to help design & animate first video game - game concept design > ue5 Game Development | 4h 56m | 3 | 5 | 0 |
May 3, 2603:18 AM | day 5 using AI agents to help build first video game - game concept design > ue5 Game Development | 5h 36m | 2 | 2 | 0 |
May 1, 2611:28 PM | day 4 of building the hominads - Character Design & rigging > ue5 Game Development | 6h 21m | 4 | 6 | 0 |
May 1, 2602:33 AM | day 3 of building the hominads - Character Design & rigging - blender Game Development | 3h 36m | 5 | 6 | 0 |
Apr 29, 2612:59 AM | day 2 of building the hominads - Character Design & rigging - blender Game Development | 7h 02m | 3 | 4 | 0 |
Apr 28, 2606:40 AM | day 1 of building the hominads - Character Design & rigging - blender Game Development | 1h 49m | 2 | 2 | 0 |
Apr 28, 2602:36 AM | day 1 of building the hominads - Character Design & rigging - blender Game Development | 3h 51m | 2 | 4 | -1 |
Apr 25, 2611:19 PM | Character Design & rigging - blender Game Development | 9h 26m | 2 | 3 | +2 |